The story is told from the perspective of a character in a computer role-playing game modelled on 1987’s Dungeon Master. Existential angst meets 1980s CRPGs is a bit of a niche market, but hopefully you don’t need too great a knowledge of the genre to appreciate it.
Dungeon Master starts with the player outside of the dungeon, with the only option being either to quit or to open the door and step inside. As a young player, what I most wanted to do was to turn around at this point, to explore the area outside of the dungeon, to disappear down whatever forest path had led me there, to be free to wander the world that the dungeon was part of. That doesn’t seem much to ask in the era of sandbox games, but even Skyrim has its invisible borders. Anyway, that’s what the story is about: borders and the yearning for something beyond.
CartridgeLit itself is a fantastic lit mag dedicated to fiction, poetry and essays about video games. It’s committed to treating games as cultural objects worthy of appreciation. It was the perfect home for this story.
In October-ish I’ll have a story out in Structo magazine. It will not be about video games.